When creating your image remember that the colour 128 128 128 on the RGB (red, green, blue) scale will be completely transparent. Detail textures are best made with the grayscale pallet, in other words, don't use colour. The recommended maximum size is 256x256 pixels because although they can be larger, results can become unpredictable. The ideal size for a detail texture is 128x128 pixels. I use Corel Photopaint 10 but any other graphics programs that can create TGA images are suitable. Now you will need to create a detail texture to use in your map. This gives the impression of a small details when you get up close to a texture instead of the usual blurred image you get when the texture fills the screen. A before and after shot of using detailed texturesKeep in mind that you need the Steam version of Half-Life to use these as Valve stopped updating WON versions long ago.įirst up, what is a detail texture? A detail texture is a high resolution external image (TGA image file) that is placed over the top of a map texture.
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